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Old Apr 29, 2008, 09:37 PM // 21:37   #21
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Quote:
Originally Posted by gremlin
It could be a move towards a console version since many of those use the standard gamepad it could make sense to go in that direction.

Probably inevitable for most future games since the console market is so large.
Most future games EXCEPT online PC based MMORPGs
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Old Apr 29, 2008, 10:00 PM // 22:00   #22
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Quote:
Originally Posted by Akasuki
You are really this lazy?
read my whole post man. i said it's useful for mapping also. there are some areas of the game where mouse clicking is much easier than wasd keys to get to hard to reach areas. you'll figure it out when you try and map tyria.

Quote:
Originally Posted by Chronos the Defiler
Zoom in, look at your target and press R? takes about 1 1/2 seconds
click the mouse. it takes about a 1/4 of a second.

geez, my point was that it is easier, not that wasd is hard. i use wasd, my little variation of it, for most gameplay, i find it easier for most situations. there are situations, however when mouse-clicking is easier and faster. that's my point. either way it's not gonna stop me from playing GW 2. so stop flaming and try and look at the whole situation from other points of view.
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Old Apr 29, 2008, 10:59 PM // 22:59   #23
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this may or may not be correct i just read it:
the reason they are removing a click-to-move utility is to implement extremely dynamic movement meaning you can basically do anything and move anyway you want "movement will be completely unrestrained"
for example, your running and you see a nearby tree branch you jump up grab the branch then start swinging as you swing you let go and jump to a rocky ledge were you can sidle your way across the hill, also if there is slippery surface you may slide to increase speed.
i haven't really heard much but movement will be really dynamic and in order to make it this way click-to-move must be eliminated.
im not gonna pass up gw2 for such a trivial thing.
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Old Apr 30, 2008, 02:05 AM // 02:05   #24
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I'm not happy about it, but I can understand not including it. Click-to-move only works well if pathing isn't complicated. If they're going to be doing stuff like jumping and swinging on trees, mouse movement would be a nightmare to implement (probably).

Mouse movement has a number of non-trivial advantages:
- Instant direction change. You don't have to turn to change directions, nor do you have to backpedal or sidestep.
- You can look in a direction other than the one you're running in. Using stuff like autorun doesn't allow this.
- Frees up keyboard for other shortcut keys (i.e., monks can map party members 1-8 to QWERASDF).
- As a corollary to the above, you can move without holding down keys or resorting to autorun - one click, one move - which frees up your fingers for other keys at the same time.
- Shortest path at close distance. The game calculates the shortest straight-line path to your click point, which is usually shorter than your own WASD navigation. Granted, good WASD players come pretty close.
- Click-and-forget. You can click to move to a particular spot and then turn your attention to anything else (checking any of your UI windows, rearrange your inventory - be creative).

WASD mostly has precision/positional advantage, in that it's much easier to be exactly where you want to be, and you don't get screwed by weird pathing around bridges and other obstacles, or by accidentally clicking on an object instead of the ground.

I used to be a WASD player, but I switched to mouse-movement over a year ago and never looked back.
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Old Apr 30, 2008, 02:23 AM // 02:23   #25
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Since I've played a ton of fps games I prefer WASD and I barely left click to move, but i right click to change my camera angle.
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Old Apr 30, 2008, 04:29 AM // 04:29   #26
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I was a bit dismayed that it wouldn't be included. It was generally easier to tell my character to figure out how to get there rather than to figure it out myself with the case of being up on a hill with only one pathway down and whatnot. But I imagine the z axis will eliminate this problem. I'm sure it'll be fine.
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Old Apr 30, 2008, 04:39 AM // 04:39   #27
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Have you read the sticky topic at the top of Sardelac?
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Old Apr 30, 2008, 05:10 AM // 05:10   #28
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- OPTION TOGGLE -

I've heard that it will be disable as well, i use both keyboard and mouse to move, in different situation, the truth is they are both useful. especially getting out of a body block situation.

- TOGGLE OPTION -
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Old Apr 30, 2008, 05:29 AM // 05:29   #29
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WASD is far superior for kiting/serious play. You literally just can't perform certain sidestep moves with a mouse.

Only time I use click to walk was when I was first learning the game or whenever I get lost/stuck in a complex/multileveled area.
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Old Apr 30, 2008, 05:55 AM // 05:55   #30
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Mouse-click movement is convenient. I like convenience. Having to move by keyboard 100% of the time is inconvenient. I don't like inconvenience. I especially don't like inconvenience intruding upon my entertainment. It defeats the point of entertainment. Which is why I'm not buying into GW2 if it doesn't have mouse-click movement.

Keyboard movement is fine at times when that's what I need to do to get the job done, but really, I couldn't be assed to move around huge outposts and trivially easy parts of the game with keyboard movement exclusively. I'd be tired and annoyed with it after 5 minutes.

Last edited by Gli; Apr 30, 2008 at 05:57 AM // 05:57..
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Old Apr 30, 2008, 06:09 AM // 06:09   #31
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Quote:
Originally Posted by Oliasys
Keyboard navigation is just so, so, antiquated and outdated.
Yes you're right Sir, every pc game these days is played with mental powers called psychic powers and floating gamepads, Also heard the computers come without keyboards cause they are outdated.

/endsarcasm

As far as I know most pc games these days are played with Keyboard + Mouse together and you say keyboard is outdated.

nuff said.
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Old Apr 30, 2008, 06:28 AM // 06:28   #32
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i'm happy so long as my right mouse button is still used to change my camera angle. I love that feature, and I usually stop playing games in about 5 days now that don't have that feature because it just drives me crazy.
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Old Apr 30, 2008, 06:43 AM // 06:43   #33
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How about if you try the game first before deciding not to buy it for such a trivial matter? If they don't have click to move, then they are going to have a user interface that is at least equally as easy to use.
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Old Apr 30, 2008, 07:08 AM // 07:08   #34
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Quote:
Originally Posted by Operative 14
How about if you try the game first before deciding not to buy it for such a trivial matter? If they don't have click to move, then they are going to have a user interface that is at least equally as easy to use.
Controls and user interface aren't a trivial matter.
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Old Apr 30, 2008, 09:58 AM // 09:58   #35
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Quote:
Originally Posted by Burst Cancel
Mouse movement has a number of non-trivial advantages:
- Instant direction change. You don't have to turn to change directions, nor do you have to backpedal or sidestep.
That's an MMO problem which needs to be solved. It's not a feature, it's a limitation to conserve bandwidth (or the devs are just lazy). Instant animation/direction change/model position FTL.

Quote:
Originally Posted by Burst Cancel
- You can look in a direction other than the one you're running in. Using stuff like autorun doesn't allow this.
Yes it does. I use it all the time. Bound "Free Look" to my thumb button.

Quote:
Originally Posted by Burst Cancel
- Frees up keyboard for other shortcut keys (i.e., monks can map party members 1-8 to QWERASDF).
That is true. However if you play with WASD instead of the mouse, you will have no problem pointing and clicking on a player in the party list.

Quote:
Originally Posted by Burst Cancel
- As a corollary to the above, you can move without holding down keys or resorting to autorun - one click, one move - which frees up your fingers for other keys at the same time.
Onoz. Resorting to autorun. What's the difference? Instead of point-and-clicking, you point-and-R.

Quote:
Originally Posted by Burst Cancel
- Shortest path at close distance. The game calculates the shortest straight-line path to your click point, which is usually shorter than your own WASD navigation. Granted, good WASD players come pretty close.
^see above^

Quote:
Originally Posted by Burst Cancel
- Click-and-forget. You can click to move to a particular spot and then turn your attention to anything else (checking any of your UI windows, rearrange your inventory - be creative).
As far as the devs have said, GW2 will play more like a TPS/RPG then your average over-the-top 2d rts game/mmo.
You cannot implement a click-to-move feature in a full 3d game.
Also, I hope that the combat will be more skill/action oriented than "c-space", or "c-123456"

Quote:
Originally Posted by Burst Cancel
WASD mostly has precision/positional advantage, in that it's much easier to be exactly where you want to be, and you don't get screwed by weird pathing around bridges and other obstacles, or by accidentally clicking on an object instead of the ground.
Yes. That's one of the main reasons that click-to-move sucks.
For instance, you are on the edge of the aggro circle. You want to check that baddie's level. Click. Oh no, he moved one pixel! Your party starts running into combat. Wipe. Happened to me on atleast 10 occasions. Until I turned off the blasted feature. Also, strafing FTW.
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Old Apr 30, 2008, 10:59 AM // 10:59   #36
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Pretty sure the first thing I did on install was disable click to move. That was actually one of my conditions for buying the game is that you could turn it off, because nothing's more annoying then trying to click on a mob to attack and running 2 feet past it.

You say it makes mapping easier, how do you scrape walls? Click 9 billion times? I'd rather just stuff my face into the wall at a 45 degree angle and occasionally juke out when I hit a snag. Just finished my legendary carto without using click to move once.

Moving with the keyboard allows you to select targets and cast skills with the mouse, microing all the action on one hand would seriously slow you down.
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Old Apr 30, 2008, 12:55 PM // 12:55   #37
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i use the touchpad on my laptop, with limited keyboard use.
it would be nice it they allowwed a combinatino approach eg. hold left+right click to move forward (exists now) with space to jump.
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Old May 02, 2008, 12:09 AM // 00:09   #38
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Quote:
Originally Posted by Punio4
That's an MMO problem which needs to be solved. It's not a feature, it's a limitation to conserve bandwidth (or the devs are just lazy). Instant animation/direction change/model position FTL.
I'm not sure I understand you. What I'm talking about here is the ability to instantly change the direction you are running in, without going through any of the intermediate angles. Mouse-movement can already do this, so I don't see how it's a limitation of MMOs.

Quote:
Yes it does. I use it all the time. Bound "Free Look" to my thumb button.
I learn something new everyday.

Quote:
That is true. However if you play with WASD instead of the mouse, you will have no problem pointing and clicking on a player in the party list.
Point-and-click is slower than shortcut key. With a shortcut you don't actually have to move or position a cursor - you hit a button.

Quote:
Onoz. Resorting to autorun. What's the difference? Instead of point-and-clicking, you point-and-R.


^see above^
The entire point is that the computer paths for you, so you don't have to pay attention to turns. You can't do this with autorun - you actually have to pay attention to where you're going. When you have a lot of things to pay attention to, not having to worry about pathing is a non-trivial benefit.

Quote:
As far as the devs have said, GW2 will play more like a TPS/RPG then your average over-the-top 2d rts game/mmo.
You cannot implement a click-to-move feature in a full 3d game.
Also, I hope that the combat will be more skill/action oriented than "c-space", or "c-123456"
I'm aware of this, and even say so in the first line of my post.

Quote:
Yes. That's one of the main reasons that click-to-move sucks.
For instance, you are on the edge of the aggro circle. You want to check that baddie's level. Click. Oh no, he moved one pixel! Your party starts running into combat. Wipe. Happened to me on atleast 10 occasions. Until I turned off the blasted feature. Also, strafing FTW.
The best control scheme is obviously to use both, and switch between them to get all of the benefits in the corresponding situations. The only reason I don't WASD is because I only play monk and I have the party members bound to my QWERASDF keys as I stated above. If I played any other class, I'd be using a mouse+WASD.

Frankly, I think that GW's selection box is too large, and is geared around the assumption that most people do not mouse-move. I've had many cases where my mouse pointer was easily a dozen pixels away from a character avatar and I ended up selecting that character anyway. Shrinking this box would make mouse movement a lot less aggravating - but at the same time would make mouse-targetting harder.

Again, I understand why mouse-movement isn't going to be implemented, but to say that mouse movement isn't needed or is categorically inferior is simply not true.
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Old May 02, 2008, 12:25 AM // 00:25   #39
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Quote:
Originally Posted by Gli
Controls and user interface aren't a trivial matter.
Is it more important than storyline? Graphics? Gameplay? I can only speak for myself, but I've played plenty of games where the user interface was lacking. However, I continued playing the game becuase it was worth playing.

If you refuse to play a game becuase you don't like having to use the WASD keys (I personally remap them all to the arrows ) over having a click to move interface, then that is your decision. Though, it still seems like a trivial matter to refuse to play or quit a game over.
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Old May 02, 2008, 01:17 AM // 01:17   #40
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its not a rumor its says so on http://wiki.guildwars2.com/wiki/Guild_Wars_2 under Control...
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